|display time (1/100ths of a second) |
A frame is an 8x8 animation bitmap.
Each frame of animation contains exactly 8 bytes (unsigned 8 bit integer) of graphics data.
There is no error checking for length.
A bit value of 0 represents an off pixel. A bit value of 1 represents an on pixel.
The final value in a frame is the time to display this frame in 1/100ths of a second.
Range is 0 (no delay) to 255 (2.55 seconds).
If longer delays are needed, make duplicate frames.